[Sidefx-houdini-list] velocity motion blur on metaball primitives

Luc Froelicher lulu at alamaison.fr
Thu Jun 14 17:53:47 EDT 2007


good to know
thanks.

Ivan DeWolf a écrit :
> on the object that contains the metaballs, in the render tab, 
> on the geometry tab, change it from "geometry as is" to "procedural"
>
> click the plus sign by Mantra Procedure and choose "polygonized metaballs"
>
> click on the "Velocity Attribute"
>
>
>
>
>
> Quoting Luc Froelicher <lulu at alamaison.fr>:
>
>   
>> I'm trying to motion blur a cloud of metaballs primitives with velocity 
>> blur with no success for the moment
>> is this possible ?
>>
>> luc
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>>     
>
>
> -Ivan
>
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