[Sidefx-houdini-list] velocity motion blur on metaball primitives

Ivan DeWolf ivan at martian-labs.com
Thu Jun 14 17:24:08 EDT 2007

on the object that contains the metaballs, in the render tab, 
on the geometry tab, change it from "geometry as is" to "procedural"

click the plus sign by Mantra Procedure and choose "polygonized metaballs"

click on the "Velocity Attribute"

Quoting Luc Froelicher <lulu at alamaison.fr>:

> I'm trying to motion blur a cloud of metaballs primitives with velocity 
> blur with no success for the moment
> is this possible ?
> luc
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