[Sidefx-houdini-list] Interviewing Candidates

James Rutherford jrutherford at stclaircollege.ca
Tue Jun 12 11:41:32 EDT 2007


I gave quick little half hour tests......it tended to freak them out but 
was usually the decision maker for me.
Jim




Ben Schrijvers wrote:

> Or let them work for 1 day to make something beautyful.
> Then say what they have made looks totally sh*t and delete the hip 
> file in front of their eyes.
> If they start crying they probably not ready for the job.
>
> :-)
> benS
>
>
> g m wrote:
>
>> Well also,
>>
>> I like to give them a 15-min test,
>> for FX, How would you do such or such FX roughtly... like the 
>> theory... or the vicious one.... give them a scene that doesnt render 
>> or has a problem.
>> At least this, make a difference between a push button monkey TD and 
>> a clever monkey TD.
>>
>>
>>
>> From: Louis Dunlevy <ld at dneg.com>
>> Reply-To: sidefx-houdini-list at sidefx.com
>> To: sidefx-houdini-list at sidefx.com
>> Subject: Re: [Sidefx-houdini-list] Interviewing Candidates
>> Date: Tue, 12 Jun 2007 13:18:53 +0100
>>
>> I think "let me see your hand" is a good one. If it shakes.. he's 
>> good to go!
>>
>> Sean Lewkiw wrote:
>>
>>> *Whoops, that should be:
>>>
>>> http://tinyurl.com/yerwac
>>>
>>>
>>> *
>>> Sean Lewkiw wrote:
>>>
>>>> Hi,
>>>>
>>>> I'm wondering if anyone knows of any resources (or has any tips n' 
>>>> tricks) regarding hiring CG people. It seems very vague, the whole 
>>>> process, whether I'm being interviewed or am doing the interview. 
>>>> Basically, "What did you work on?", "Let's see your reel," and 
>>>> "When can you start?". There must be a more robust way of 
>>>> interviewing CG candidates, as right now it's largely based on 
>>>> trust and a reel, (which you have only done the shadow pass on the 
>>>> last tree on the left for). I found this article, but it's for 
>>>> programmers: http://tinyurl.com/yerw
>>>>
>>>> Sean
>>>>
>>>
>>
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>
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