[Sidefx-houdini-list] Interviewing Candidates

Gene Dreitser keyframe at rogers.com
Tue Jun 12 11:28:08 EDT 2007


I'm certain that you guys are joking... but just in case you aren't...

IANAL, but i'm fairly certain that questions of this sort can lead to a lawsuit.

Gene

----- Original Message ----
From: zoran arizanovic <zoran.arizanovic at gmail.com>
To: sidefx-houdini-list at sidefx.com
Sent: Tuesday, June 12, 2007 11:23:32 AM
Subject: Re: [Sidefx-houdini-list] Interviewing Candidates

thats a good point relationship and spouse attitude to relocation and long
hours is crucial
z

On 6/12/07, nutman at otenet.gr <nutman at otenet.gr> wrote:
>
> All joking asside, it would be a good idea to ask them if they're single
> or not. Our profession has put an end to quite a few relationships...
> Also if they are willing to work long hours (with no end :D )
> And apart from asking what apps they can use, like it's been said, put
> them with a team to see how they play with your existing crew to finish off
> a project. It worked for me a few years ago.
> Sent via BlackBerry(r)  from TIM
>
> -----Original Message-----
> From: Luca Zappala <luca at cinesite.co.uk>
>
> Date: Tue, 12 Jun 2007 15:52:21
> To:sidefx-houdini-list at sidefx.com
> Subject: Re: [Sidefx-houdini-list] Interviewing Candidates
>
>
> Don't forget to eat lots of beans the day before!
> Louis Dunlevy wrote:
> > Jeez Ben, haven't you mellowed out yet? You could always ask the guy
> > to find the most comfortable position under your desk, leave him some
> > rice and see if he's still there the next morning. ;-)
> >
> > Ben Schrijvers wrote:
> >> Or let them work for 1 day to make something beautyful.
> >> Then say what they have made looks totally sh*t and delete the hip
> >> file in front of their eyes.
> >> If they start crying they probably not ready for the job.
> >>
> >> :-)
> >> benS
> >>
> >>
> >> g m wrote:
> >>> Well also,
> >>>
> >>> I like to give them a 15-min test,
> >>> for FX, How would you do such or such FX roughtly... like the
> >>> theory... or the vicious one.... give them a scene that doesnt
> >>> render or has a problem.
> >>> At least this, make a difference between a push button monkey TD and
> >>> a clever monkey TD.
> >>>
> >>>
> >>>
> >>> From: Louis Dunlevy <ld at dneg.com>
> >>> Reply-To: sidefx-houdini-list at sidefx.com
> >>> To: sidefx-houdini-list at sidefx.com
> >>> Subject: Re: [Sidefx-houdini-list] Interviewing Candidates
> >>> Date: Tue, 12 Jun 2007 13:18:53 +0100
> >>>
> >>> I think "let me see your hand" is a good one. If it shakes.. he's
> >>> good to go!
> >>>
> >>> Sean Lewkiw wrote:
> >>>> *Whoops, that should be:
> >>>>
> >>>> http://tinyurl.com/yerwac
> >>>>
> >>>>
> >>>> *
> >>>> Sean Lewkiw wrote:
> >>>>> Hi,
> >>>>>
> >>>>> I'm wondering if anyone knows of any resources (or has any tips n'
> >>>>> tricks) regarding hiring CG people. It seems very vague, the whole
> >>>>> process, whether I'm being interviewed or am doing the interview.
> >>>>> Basically, "What did you work on?", "Let's see your reel," and
> >>>>> "When can you start?". There must be a more robust way of
> >>>>> interviewing CG candidates, as right now it's largely based on
> >>>>> trust and a reel, (which you have only done the shadow pass on the
> >>>>> last tree on the left for). I found this article, but it's for
> >>>>> programmers: http://tinyurl.com/yerw
> >>>>>
> >>>>> Sean
> >>>>>
> >>>>
> >>>
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-- 
Zoran Arizanovic
http://arizanovic.blogspot.com/
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