[Sidefx-houdini-list] Interviewing Candidates

g m thecouze at hotmail.com
Tue Jun 12 09:37:50 EDT 2007

Well also,

I like to give them a 15-min test,
for FX, How would you do such or such FX roughtly... like the theory... or 
the vicious one.... give them a scene that doesnt render or has a problem.
At least this, make a difference between a push button monkey TD and a 
clever monkey TD.

From: Louis Dunlevy <ld at dneg.com>
Reply-To: sidefx-houdini-list at sidefx.com
To: sidefx-houdini-list at sidefx.com
Subject: Re: [Sidefx-houdini-list] Interviewing Candidates
Date: Tue, 12 Jun 2007 13:18:53 +0100

I think "let me see your hand" is a good one. If it shakes.. he's good to 

Sean Lewkiw wrote:
>*Whoops, that should be:
>Sean Lewkiw wrote:
>>I'm wondering if anyone knows of any resources (or has any tips n' tricks) 
>>regarding hiring CG people.  It seems very vague, the whole process, 
>>whether I'm being interviewed or am doing the interview.  Basically, "What 
>>did you work on?", "Let's see your reel," and "When can you start?".  
>>There must be a more robust way of interviewing CG candidates, as right 
>>now it's largely based on trust and a reel, (which you have only done the 
>>shadow pass on the last tree on the left for).  I found this article, but 
>>it's for programmers:  http://tinyurl.com/yerw

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