[Sidefx-houdini-list] Interviewing Candidates
thecouze at hotmail.com
Tue Jun 12 09:37:50 EDT 2007
I like to give them a 15-min test,
for FX, How would you do such or such FX roughtly... like the theory... or
the vicious one.... give them a scene that doesnt render or has a problem.
At least this, make a difference between a push button monkey TD and a
clever monkey TD.
From: Louis Dunlevy <ld at dneg.com>
Reply-To: sidefx-houdini-list at sidefx.com
To: sidefx-houdini-list at sidefx.com
Subject: Re: [Sidefx-houdini-list] Interviewing Candidates
Date: Tue, 12 Jun 2007 13:18:53 +0100
I think "let me see your hand" is a good one. If it shakes.. he's good to
Sean Lewkiw wrote:
>*Whoops, that should be:
>Sean Lewkiw wrote:
>>I'm wondering if anyone knows of any resources (or has any tips n' tricks)
>>regarding hiring CG people. It seems very vague, the whole process,
>>whether I'm being interviewed or am doing the interview. Basically, "What
>>did you work on?", "Let's see your reel," and "When can you start?".
>>There must be a more robust way of interviewing CG candidates, as right
>>now it's largely based on trust and a reel, (which you have only done the
>>shadow pass on the last tree on the left for). I found this article, but
>>it's for programmers: http://tinyurl.com/yerw
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