[Sidefx-houdini-list] Interviewing Candidates
ld at dneg.com
Tue Jun 12 08:18:53 EDT 2007
I think "let me see your hand" is a good one. If it shakes.. he's good
Sean Lewkiw wrote:
> *Whoops, that should be:
> Sean Lewkiw wrote:
>> I'm wondering if anyone knows of any resources (or has any tips n'
>> tricks) regarding hiring CG people. It seems very vague, the whole
>> process, whether I'm being interviewed or am doing the interview.
>> Basically, "What did you work on?", "Let's see your reel," and "When
>> can you start?". There must be a more robust way of interviewing CG
>> candidates, as right now it's largely based on trust and a reel,
>> (which you have only done the shadow pass on the last tree on the
>> left for). I found this article, but it's for programmers:
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