[Sidefx-houdini-list] Sharing animation with Max

Rangi Sutton rangi at kanuka.com.au
Thu Jun 7 00:40:47 EDT 2007

Sean Lewkiw wrote:
>> At DNA we had a custom sop that read a point cloud format and 
>> deformed the input mesh accordingly. It worked very well for taking 
>> Maya animation in to Houdini. Might be time to crack open the HDK... 
>> unless someones done this?
> We've just finished up exactly this here, a Maya<->Houdini mesh 
> cache/camera/light translator.  Could this be the most re-invented 
> wheel ever?  Every single studio that uses Houdini must have a version 
> of this tool, which took some tools dude in a dark corner three weeks 
> to write.  This one utility must account for a complete man-year of 
> work per year across the world.

Because Sean said every studio has to write their own I did.


That's a python script to convert a sequence of obj files into a .pc2 
file. Seems to work a treat so far. Now... to write our own camera/light 
translator ;)

Thanks all for your help!


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