[Sidefx-houdini-list] Sharing animation with Max
rangi at kanuka.com.au
Thu Jun 7 00:40:47 EDT 2007
Sean Lewkiw wrote:
>> At DNA we had a custom sop that read a point cloud format and
>> deformed the input mesh accordingly. It worked very well for taking
>> Maya animation in to Houdini. Might be time to crack open the HDK...
>> unless someones done this?
> We've just finished up exactly this here, a Maya<->Houdini mesh
> cache/camera/light translator. Could this be the most re-invented
> wheel ever? Every single studio that uses Houdini must have a version
> of this tool, which took some tools dude in a dark corner three weeks
> to write. This one utility must account for a complete man-year of
> work per year across the world.
Because Sean said every studio has to write their own I did.
That's a python script to convert a sequence of obj files into a .pc2
file. Seems to work a treat so far. Now... to write our own camera/light
Thanks all for your help!
More information about the Sidefx-houdini-list