[Sidefx-houdini-list] Re: Macbook Pro

Dave Nunez nunezd at gmail.com
Wed Jun 6 10:30:47 EDT 2007


good find, and thanks for the link Zoran.. but all work and no play :P

Cheers, -d

On 6/6/07, zoran arizanovic <zoran.arizanovic at gmail.com> wrote:
> hi
> I did a little research around
> this two are on my shortlist for working not playing games:)
> now back to saving, saving, ssssssssssssss..... :(
> http://www.notebookreview.com/default.asp?newsID=3047
> http://www.notebookreview.com/default.asp?newsID=3708&review=Lenovo+T61+T7300+1GB+120GB+DVDRW+14%2E1%2DWXGA%2B
>
> z
>
> On 6/5/07, Gene Dreitser <keyframe at rogers.com> wrote:
> >
> > Yes.  On day three actually :)
> >
> > I was attempting to polygonize a 50,000 metaball mesh (reasonably high
> > res) -- over 96 frames.
> >
> > And it's Vista 64...
> >
> > G
> >
> > ----- Original Message ----
> > From: Edward Lam <edward at sidefx.com>
> > To: sidefx-houdini-list at sidefx.com
> > Sent: Tuesday, June 5, 2007 5:56:26 PM
> > Subject: Re: [Sidefx-houdini-list] Re: Macbook Pro
> >
> > Gene Dreitser wrote:
> > > I'm still pining for a 64-bit windows build!
> >
> > You mean you've already encountered situations where you've exceeded the
> >   4GB virtual memory address space available to Houdini builds >= 8.2.22
> > on WinXP x64?
> >
> > -Edward
> > _______________________________________________
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> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >
> >
> >
> >
> > _______________________________________________
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> >
>
>
>
> --
> Zoran Arizanovic
> http://arizanovic.blogspot.com/
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>


-- 
When things get too complicated, it sometimes makes sense to stop and
wonder: Have I asked the right question?
-Enrico Bombieri



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