[Sidefx-houdini-list] pop surface emission using texture

Pablo Giménez pablogipi at gmail.com
Wed Feb 21 08:40:00 EST 2007


2007/2/21, Chip Collier <photex at gmail.com>:
> I've done this before (or something close to it) by using COPS. Load your
> texture or generate something in COPS and then use the pic expression in
> one or both of the birth probability fields of the source POP. In mine I was
> emitting from Prim (Center) radomnly. Sorry I can't be more specific at the
> moment.
> I'm pretty sure I came across this in OdForce or something. I didn't figure
> it out on my own. :)
Mmmm very good tip, I haven't realize on this before.
>
> _chip
>
>
>
> On 2/21/07, Luca Zappala <luca at cinesite.co.uk> wrote:
> >
> > Hello all,
> >
> > I was wondering how setup a network to emit particles from a surface
> > using a texture (similarly to maya); possibly a 3D procedural texture.
> > Similarly is it possible to use a 3d proc texture to drive a wind force
> > so that I get spacial variations in the force?
> >
> > Thank you for your support
> > Luca
> >
> > _______________________________________________
> > Sidefx-houdini-list mailing list
> > Sidefx-houdini-list at sidefx.com
> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>


-- 

Un saludo
Best Regards
Pablo Giménez



More information about the Sidefx-houdini-list mailing list