[Sidefx-houdini-list] pop surface emission using texture

Luca Zappala luca at cinesite.co.uk
Wed Feb 21 05:20:57 EST 2007

Hello all,

I was wondering how setup a network to emit particles from a surface 
using a texture (similarly to maya); possibly a 3D procedural texture.
Similarly is it possible to use a 3d proc texture to drive a wind force 
so that I get spacial variations in the force?

Thank you for your support

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