[Sidefx-houdini-list] wireframe render.

Luc Froelicher lulu at alamaison.fr
Fri Feb 16 16:26:05 EST 2007


well I don't know how and if I can achieve the same renders in OGl
I did some vops shader , I need to do a zpass .. stuffs like that.

Jerry Corda-Stanley a écrit :
> At risk risk of stating the obvious, but what's wrong with just doing an
> openGL wireframe render?
>   
>> I'm trying to render objects in wireframe.
>> I'd like to use mantra for shading so I don't use wren.
>>
>> basically what I'd like to do is to take any poly object and
>> transform each polygon edge into a unique flat 2 points open polygon
>> that I could send to mantra with a width/orient attribute
>>
>> I tried with Ends sop and carve Sop but I end up with a mess of
>> overlapping lines ..
>> polywire is not an option because I have a lot of objects to render and
>> it creates to much geometry
>>
>> any ideas ?
>> thanks
>> luc
>>
>>   
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