[Sidefx-houdini-list] wireframe render.

Jerry Corda-Stanley jerry at intelligentcreatures.com
Fri Feb 16 16:09:11 EST 2007


At risk risk of stating the obvious, but what's wrong with just doing an
openGL wireframe render?
> I'm trying to render objects in wireframe.
> I'd like to use mantra for shading so I don't use wren.
>
> basically what I'd like to do is to take any poly object and
> transform each polygon edge into a unique flat 2 points open polygon
> that I could send to mantra with a width/orient attribute
>
> I tried with Ends sop and carve Sop but I end up with a mess of
> overlapping lines ..
> polywire is not an option because I have a lot of objects to render and
> it creates to much geometry
>
> any ideas ?
> thanks
> luc
>
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