[Sidefx-houdini-list] point versus vertex textures ...

louis at realisestudio.com louis at realisestudio.com
Thu Feb 8 06:03:58 EST 2007

> Rangi Sutton wrote:
>> Several versions ago Houdini didn't do this and you had to use a facet
>> sop, or jump through hoops making multiple uv maps. But these days we're
>> all on board.
>> Beers,
>> r.
> Lets hope it will be the same for Vertex Normals in a future version.
> I'm jumping through hoops a lot to generate, modify/transform and export
> them in Houdini.
> I've re-enforced the excisting RFE at SESI but if more people are
> jumping hoops then please help me to raise the RFE's priority.
> Houdini is not on board on this one at the moment.
> cheers,
> benS
That's interesting! (if you're a geek...)
What are you doing with vertex normals? Can't you use any old custom
vertex attribute?


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