[Sidefx-houdini-list] units in houdini
steve_nong at pointy.tv
Fri Feb 2 09:10:47 EST 2007
A general rule of thumb is 1 m/unit in Houdini. When you read in
geometry from Maya, they will be hundreds of units in Houdini because
Maya is using 1cm/unit.
Unless the scale is so big that you get into precision errors, no need
to rescale either way, just work with the geometry as it is.
> I'm planning to create a library of effects all based on the same
> scale to be used in different shots (wispy snow, snowstorm, rain etc.
> I receive the camera and the geometry cache in worldspace from maya
> collisions emitters etc. etc.
> Is there a rule of thumb on what units use in houdini?
> Also do you rescale the maya assets down to a more convenient houdini
> scale, or do you do the other way around?
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