[Sidefx-houdini-list] memory caching
simon at primalpictures.com
Fri Feb 2 04:48:49 EST 2007
Have you tried turning on the unload flag?
From: sidefx-houdini-list-bounces at sidefx.com
[mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Edward Lam
Sent: 02 February 2007 02:31
To: sidefx-houdini-list at sidefx.com
Subject: Re: [Sidefx-houdini-list] memory caching
Houdini isn't so smart but you'll probably be much happier then if you
increase the Cull Level (say to 3) in the Main Preferences > Objects and
Geometry > SOP Cache tab.
Lucio Flores wrote:
> SOP and particle geometry are always allocated through the HDK, via
> Gdp methods. Because of this, shouldn't Houdini be able to do some
> clever de-allocation as needed?? For example, if I need some memory
> intensive allocation for a SOP chain, and houdini can't provide it, it
> crashes. But it does have an internal record of Gdp allocations.
> Couldn't it determine which one was least recently used, deallocate
> it, and retry the current allocation request?? I feel like that would
> be better than just coredumping.
> God, how much more profitable would it be,
> if the Thinker would learn from the Drunk?
> - Kafka
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