[Sidefx-houdini-list] units in houdini
luca at cinesite.co.uk
Fri Feb 2 04:50:12 EST 2007
I'm planning to create a library of effects all based on the same scene
scale to be used in different shots (wispy snow, snowstorm, rain etc. etc.).
I receive the camera and the geometry cache in worldspace from maya for
collisions emitters etc. etc.
Is there a rule of thumb on what units use in houdini?
Also do you rescale the maya assets down to a more convenient houdini
scale, or do you do the other way around?
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