[Sidefx-houdini-list] memory caching

Edward Lam edward at sidefx.com
Thu Feb 1 21:31:03 EST 2007

Hi Lucio,

Houdini isn't so smart but you'll probably be much happier then if you 
increase the Cull Level (say to 3) in the Main Preferences > Objects and 
Geometry > SOP Cache tab.


Lucio Flores wrote:
> SOP and particle geometry are always allocated through the HDK, via Gdp
> methods. Because of this, shouldn't Houdini be able to do some clever
> de-allocation as needed?? For example, if I need some memory intensive
> allocation for a SOP chain, and houdini can't provide it, it crashes. But it
> does have an internal record of Gdp allocations. Couldn't it determine which
> one was least recently used, deallocate it, and retry the current allocation
> request?? I feel like that would be better than just coredumping. 
> -------------------------------------------
> God, how much more profitable would it be, 
> if the Thinker would learn from the Drunk?
>                                    - Kafka
> ____________________________________________________________________________________
> Sucker-punch spam with award-winning protection. 
> Try the free Yahoo! Mail Beta.
> http://advision.webevents.yahoo.com/mailbeta/features_spam.html
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list

More information about the Sidefx-houdini-list mailing list