[Sidefx-houdini-list] memory caching
edward at sidefx.com
Thu Feb 1 21:31:03 EST 2007
Houdini isn't so smart but you'll probably be much happier then if you
increase the Cull Level (say to 3) in the Main Preferences > Objects and
Geometry > SOP Cache tab.
Lucio Flores wrote:
> SOP and particle geometry are always allocated through the HDK, via Gdp
> methods. Because of this, shouldn't Houdini be able to do some clever
> de-allocation as needed?? For example, if I need some memory intensive
> allocation for a SOP chain, and houdini can't provide it, it crashes. But it
> does have an internal record of Gdp allocations. Couldn't it determine which
> one was least recently used, deallocate it, and retry the current allocation
> request?? I feel like that would be better than just coredumping.
> God, how much more profitable would it be,
> if the Thinker would learn from the Drunk?
> - Kafka
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