[Sidefx-houdini-list] furry holidays

Andrew D Lyons tstexture at gmail.com
Sat Dec 29 18:47:09 EST 2007


Try the H9 alpha forum...

Cheers

On 29/12/2007, zoran arizanovic <zoran.arizanovic at gmail.com> wrote:
> thanks francois!
> I havent found much either on odforce or in docs
> z
>
> On Dec 29, 2007 3:20 PM, François Duchesneau <sidefx at trinix.ca> wrote:
>
> > I've haven't played with cvex really but here's what I know about it,
> > hoping I'm not saying things wrong.
> >
> > You write your shader to give some frizz or whatever effect to your fur.
> > Otherwise each fur simply interpolate from each guide fur on the
> > primitive vertices. There's a unique number attribute per instantiated
> > fur to help you create random function. You can also create and paint
> > your own custom attribute and use them in the fur shader to control the
> > intensitiy of whatever look you give to your fur.
> >
> > So basically the global shape of the fur is controlled from the guide
> > curves and all the rest is in the shader. I wonder if there are not new
> > tools of higher level in H9.1?
> >
> > Hope this help anyway!
> >
> > François
> >
> > zoran arizanovic wrote:
> > > Hi
> > > i have some time finnaly to look more into fur in h9
> > > I am having troubles with it
> > > could someone explain me about these cvex shaders
> > > how do i create them and for what should I use them
> > > thanks
> > > and all the best to all on the list in 2008!
> > >
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>
>
>
> --
> Zoran Arizanovic
> http://arizanovic.blogspot.com/
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Andrew D Lyons | Digital Artist | http://www.tstex.com
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