[Sidefx-houdini-list] furry holidays
zoran.arizanovic at gmail.com
Sat Dec 29 09:29:17 EST 2007
I havent found much either on odforce or in docs
On Dec 29, 2007 3:20 PM, François Duchesneau <sidefx at trinix.ca> wrote:
> I've haven't played with cvex really but here's what I know about it,
> hoping I'm not saying things wrong.
> You write your shader to give some frizz or whatever effect to your fur.
> Otherwise each fur simply interpolate from each guide fur on the
> primitive vertices. There's a unique number attribute per instantiated
> fur to help you create random function. You can also create and paint
> your own custom attribute and use them in the fur shader to control the
> intensitiy of whatever look you give to your fur.
> So basically the global shape of the fur is controlled from the guide
> curves and all the rest is in the shader. I wonder if there are not new
> tools of higher level in H9.1?
> Hope this help anyway!
> zoran arizanovic wrote:
> > Hi
> > i have some time finnaly to look more into fur in h9
> > I am having troubles with it
> > could someone explain me about these cvex shaders
> > how do i create them and for what should I use them
> > thanks
> > and all the best to all on the list in 2008!
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