[Sidefx-houdini-list] Influence Attribute
sidefx at trinix.ca
Fri Dec 21 10:54:56 EST 2007
I've tried them all and I must admit I prefer the VOP solution but it's
been good for me to practice CHOP because I tend to forget to use it.
However it took 193ms to cook with chop and 840ms with vop and 4.28s
with point sop. Sean, when you say large data, do you mean with lots of
channels or lots of points?
Maybe my vop implementation was not optimized thought. Anyway I agree I
should avoid Point Sop with huge data ;)
Sean Lewkiw wrote:
> I agree.. CHOPs can be painfully slow with large data.
> paul simpson wrote:
>> hmmm, chops are cool for sure. but, i this vex is a much more appropriate
>> domain to do these sorts of operations. plus, you'll find that you'll be
>> able to copy paste vex networks right into displace networks if needed. i
>> hardly ever use the point sop now - as it's v slow to compute and involves
>> lots of typing (ie, have to do everything 3 times - once of each
>> dimension). for me, vex rules!
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