[Sidefx-houdini-list] Influence Attribute
seanl at rainmaker.com
Thu Dec 20 11:20:45 EST 2007
But I guess you'd want to blend between input 1 and 2 by some other
Edward Lam wrote:
> > would logically blend between the unedited sop and the ie softpeak
> > sop, by just building a blend VEX sop and using that to blend between
> > the two.
> Or, just the BlendShape SOP. :)
> brian goodwin wrote:
>> hey François
>> I found that I would have a blend based off the attribute that u intend that
>> would logically blend between the unedited sop and the ie softpeak sop, by
>> just building a blend VEX sop and using that to blend between the two.
>> this isnt the ideal solution, but when asking this question a while ago,
>> that was the answer i recieved and it seemed to work.
>> hope this info helps
>> On Dec 19, 2007 9:53 PM, François Duchesneau <sidefx at trinix.ca> wrote:
>>> Hi all, let's say I've got an operator that acts on points like Mountain
>>> Sop and Softpeak Sop. I want to control the amount of the effect with an
>>> attribute per point that I paint.
>>> With the Mountain Sop I can create a custom attribute called "height"
>>> and assign the value of $CR I just painted. The Mountain Sop will
>>> override the "height" parameter for each point since it's a Vex op.
>>> My question is how can I do the equivalent with non-vex operators like
>>> Softpeak or any sop op that works on points.
>>> Sidefx-houdini-list mailing list
>>> Sidefx-houdini-list at sidefx.com
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
130 Shaftesbury Avenue
London W1D 5EU
+44 (0) 207.031.1138 (P) (Direct)
+44 (0) 207.031.1136 (F)
+44 (0) 795.606.7245 (M)
More information about the Sidefx-houdini-list