[Sidefx-houdini-list] Influence Attribute

Edward Lam edward at sidefx.com
Thu Dec 20 11:19:17 EST 2007


 > would logically blend between the unedited sop and the ie softpeak
 > sop, by just building a blend VEX sop and using that to blend between
 > the two.

Or, just the BlendShape SOP. :)

-Edward

brian goodwin wrote:
> hey François
> 
> I found that I would have a blend based off the attribute that u intend that
> would logically blend between the unedited sop and the ie softpeak sop, by
> just building a blend VEX sop and using that to blend between the two.
> 
> this isnt the ideal solution, but when asking this question a while ago,
> that was the answer i recieved and it seemed to work.
> 
> 
> hope this info helps
> brian
> 
> On Dec 19, 2007 9:53 PM, François Duchesneau <sidefx at trinix.ca> wrote:
> 
>> Hi all, let's say I've got an operator that acts on points like Mountain
>> Sop and Softpeak Sop. I want to control the amount of the effect with an
>> attribute per point that I paint.
>>
>> With the Mountain Sop I can create a custom attribute called "height"
>> and assign the value of $CR I just painted. The Mountain Sop will
>> override the "height" parameter for each point since it's a Vex op.
>>
>> My question is how can I do the equivalent with non-vex operators like
>> Softpeak or any sop op that works on points.
>>
>> François
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> 
> 
> 




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