[Sidefx-houdini-list] cloth solver
jed at jedschwartz.com
Fri Dec 14 15:47:33 EST 2007
Thanks for the feedback!
We're getting tight on time, I like the sound of Andrew's
is going to be crucial to responding to the team of Docs that are
on the shot- I was hoping that the cloth solver might give us a leg
up on getting
some convincing motion on the tissue colliding with itself etc- It
at the end of the day, hand made animation still rules!
On Dec 14, 2007, at 3:07 PM, Andrew D Lyons wrote:
> Yep - I spent weeks messing with the cloth solver for some saran-wrap
> shots on "over the hedge". I eventually got some pretty nice results -
> but it always looked like cloth - and we needed taught saran wrap.
> Although it took a little time to set up (but still less that the
> amount of time I spent waiting for poor simulation outcomes) the
> procedural modelling approach gave me the kind of control the director
> wanted. With the rig complete I was able to roll it out to multiple
> shots and finish those in no time. I could iterate with the animation
> in realtime as sups stood over my shoulder. Even if you had a working
> cloth simulator I wonder if you could ever get that level of control
> at that rate of interactivity. I doubt it, and in the future I would
> at least investigate a hybrid system if a fully procedural system was
> not possible.
> On 14/12/2007, John Coldrick <jc at axyzfx.com> wrote:
>> On Friday 14 December 2007 14:41, Jeff Higgins wrote:
>>> i love houdini... really i do... but the cloth isn't up to snuff,
>>> i'm sure
>>> there just hasn't been enough effort put into to making it a
>>> solid solver,
>>> you might be able to get decent results using maya nCloth,
>>> because it has
>>> some nice features for tearing.
>> Not sure I agree with your first statement. I have heard
>> ncloth is very nice
>> though - it might well be better than Houdini's overall in terms
>> of getting
>> something behaving well very quickly. I wouldn't completely dismiss
>> Houdini's cloth, though. We've used it here and gotten some very
>> results with it.
>>> if you're still keen on using houdini, you could try out syflex..
>>> its the
>>> industry standard for cloth and i think support in houdini is
>>> pretty good,
>>> although i've never used it.
>> They haven't been keeping it up. We bought it back before
>> cloth in houdini
>> and I never hear from them. Even if they continue to compile it,
>> I know it's
>> the old version.
>>> the shot seems like its a one off and while doing it with cloth
>>> is a cool
>>> approach you may be able to get away with doing it without it,
>>> like in
>>> chops as andrew suggested.
>> Yeah, I'd agree with you and Andrew on this. Sims are
>> nice, they can handle
>> many things that would take forever to do by hand, but something
>> as specific
>> as this you want complete control over. You'll spend all your
>> time fighting
>> a simulator, otherwise.
>> John Coldrick www.axyzfx.com Axyz Animation
>> 416-504-0425 477 Richmond
>> St W
>> Toronto, ON
>> jc at axyzfx.com M5V 3E7
>> Try to get all of your posthumous medals in advance.
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> Andrew D Lyons | Digital Artist | http://www.tstex.com
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