[Sidefx-houdini-list] mantra -u in H9

Alvin Yap jtalbain at singnet.com.sg
Thu Dec 13 23:18:55 EST 2007


Luc,
Do you need to do this to spheres? I also tested it on spheres, yes it 
seems there is a problem.... but I tested it on a modeled mesh object, 
it seems to work properly....

Alvin

Luc Froehlicher wrote:
> works with constant shading
> drop a VEX Plastic on the object and a few lights and I've got the same 
> problem.
>
> Alvin Yap a écrit :
>   
>> Hi everyone!
>> Luc, I just tried it with 803, seems to be ok....
>>
>> http://rapidshare.com/files/76315483/uvunwrap.hipnc.html
>>
>> Alvin
>>
>> PS: To list, thanks for all the python IDE suggestions! I am currently 
>> hyper bogged down at work, rushing out a spot. What's worse, no Houdini 
>> at work /0\
>>
>> Luc Froehlicher wrote:
>>   
>>     
>>> I'm having a very bad time trying to rendermap(bake) objects in H9 and H9,1.
>>> very simple setup : Polygon sphere / UVunwrap , mantra -u /obj/sphere
>>> I get black triangles in the resulting map.and the shading seems 
>>> inverted in certain area.
>>>
>>> is there something new about that technique in H9 ?
>>>
>>> luc
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