[Sidefx-houdini-list] cloth solver

Jeff Higgins jeffrey.higgins at gmail.com
Fri Dec 14 14:41:25 EST 2007

i love houdini... really i do... but the cloth isn't up to snuff, i'm sure
there just hasn't been enough effort put into to making it a solid solver,
you might be able to get decent results using maya nCloth, because it has
some nice features for tearing.

if you're still keen on using houdini, you could try out syflex.. its the
industry standard for cloth and i think support in houdini is pretty good,
although i've never used it.

the shot seems like its a one off and while doing it with cloth is a cool
approach you may be able to get away with doing it without it, like in chops
as andrew suggested.

good luck, sounds like fun!!


On Dec 14, 2007 7:26 PM, Jed Schwartz <jed at jedschwartz.com> wrote:

> We're working on a shot simulating a procedure in the beginning of
> cataract surgery where a hole is torn in a very thin layer of tissue
> resting on a dome (the lens) in a circular pattern-
> The TD working with us on the shot is having problems getting any
> reasonably good results out of the cloth solvers- I'm trying to
> figure out f we should bail on this approach and switch to other
> software, or is the cloth solver in H9 capable of producing a good
> simulation of tearing and folding-?
> I'd really appreciate any feedback from you guys who have survived
> using the cloth solver in production!
> Thanks!!
> Jed-
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