[Sidefx-houdini-list] smart polygon reduction
ben.schrijvers at guerrilla-games.com
Mon Dec 10 05:04:19 EST 2007
I'm using PolyReduce quite a lot.
Indeed equalize edges gives a good result but less optimized in that
flat areas get the same amount of poly's then curved areas.
But you could always do a few in a row..
You could also deform your geometry before the reduction and then deform
So like in case of the terain you could scale up in Y to get more
resolution in that dimension.
By deforming back I just mean you should store the original position as
an attribute and use that after the reduction as your possition.
What I would love for the Reduce Sop though would be a slider to reduce
So that you can guarentee a certain minimum amount of shape change.
I now build that myselve with a couple of Poly Reduce's and switches to
pit the best one.
Darran Edmundson wrote:
> I have a 6000x8000 regular terrain grid that I'd like to intelligently
> reduce to various levels-of-detail (1000k, 500k, 250k, 100k
> triangles). The polygon reduction in Houdini has - in my experience -
> never been particularly impressive. That's a shame, because lots of
> other packages like PolyWorks, NuGraph, PolygonCruncher for Max have
> obviously solved the problem procedurally. Or am I just doing it
> wrong ... And if not Houdini, and not wanting to buy yet-another-
> package, what options are there? Are there companies around that will
> do mesh optimization?
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