[Sidefx-houdini-list] mantra -u
ld at dneg.com
Sun Dec 9 07:17:14 EST 2007
I'd be curious to know who's using the character tools in anger in H9
paul simpson wrote:
> well, we did that recently in a non-critical part of the pipeline. most
> things are ok - but the gotchas i remember are:
> - biped rig didnt xlate well. so either bake geo out or avoid
> - all otls load ok - but with errs. this screws up rending on farm as
> houdini errs out with these load errs. this was/is a right royal pain.
> er, just get the latest cut of 9. install the dark colour scheme and give
> it a go! ;-)
> On 07/12/2007, Louis Dunlevy <ld at dneg.com> wrote:
>> sweeet.... very handy indeed!
>> Quick reality check, what are the odds of a fairly complex scene built
>> in 8 working properly in 9 right now? It would be nice to be able to
>> flip over at the drop of a hat.
>> paul simpson wrote:
>>> ...and if your using houdini 9 (still on 8 louis?), then you can add
>>> attributes into the .ifd file. this is useful for rendering many frames
>>> using existing farm scripts. (ie, not having to manage run time
>>> like -u). to quote andrew:
>>> You can enable UV baking by adding the "UV Object" and "UV Attribute"
>>> parameters to the mantra output driver, and setting a valid path for the
>>> UV Object.
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