[Sidefx-houdini-list] smart polygon reduction

Simon Barrick simon at primalpictures.com
Sat Dec 8 04:37:50 EST 2007

I'd give the H9 one another go. I find it has improved over H8. 
Also the trick in H8 was to turn up the equalise edges parameter beyond the default range of one. Try 10 or even 100.

-----Original Message-----
From: sidefx-houdini-list-bounces at sidefx.com on behalf of Darran Edmundson
Sent: Sat 08/12/2007 05:22
To: sidefx-houdini-list at sidefx.com
Subject: [Sidefx-houdini-list] smart polygon reduction

I have a 6000x8000 regular terrain grid that I'd like to intelligently  
reduce to various levels-of-detail (1000k, 500k, 250k, 100k  
triangles).  The polygon reduction in Houdini has - in my experience -  
never been particularly impressive.   That's a shame, because lots of  
other packages like PolyWorks, NuGraph, PolygonCruncher for Max have  
obviously solved the problem procedurally.  Or am I just doing it  
wrong ...  And if not Houdini, and not wanting to buy yet-another- 
package, what options are there?  Are there companies around that will  
do mesh optimization?

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