[Sidefx-houdini-list] mantra -u

Louis Dunlevy ld at dneg.com
Fri Dec 7 11:45:14 EST 2007


 From what I've seen you'd have to rebuild your dop networks too.. but 
apart from all that are you guys using it full on in production without 
relying on 8 for stability or anything like that? I'm a little concerned 
about potential teething troubles turning into big headaches.

beers
L

Peter Bowmar wrote:
> Lights and Cameras from 8 generally don't work correctly in 9, so you
> have to rebuild them. Lights especially :)
>
> OTLs, you might get errors but if they work correctly in 9 just resave
> them and the errors will likely stop.
>
> The Autorigs have changed so yeah, best to bake your geometry out from 8.
>
> Cheers,
>
> Peter B
>
> On 07/12/2007, paul simpson <paul at realisestudio.com> wrote:
>   
>> well, we did that recently in a non-critical part of the pipeline.  most
>> things are ok - but the gotchas i remember are:
>> - biped rig didnt xlate well.  so either bake geo out or avoid
>> - all otls load ok - but with errs.  this screws up rending on farm as
>> houdini errs out with these load errs.  this was/is a right royal pain.
>>
>> er, just get the latest cut of 9.  install the dark colour scheme and give
>> it a go! ;-)
>>
>>
>> On 07/12/2007, Louis Dunlevy <ld at dneg.com> wrote:
>>     
>>> sweeet.... very handy indeed!
>>>
>>> Quick reality check, what are the odds of a fairly complex scene built
>>> in 8 working properly in 9 right now? It would be nice to be able to
>>> flip over at the drop of a hat.
>>>
>>> 8-)
>>>
>>> paul simpson wrote:
>>>       
>>>> ...and if your using houdini 9 (still on 8 louis?), then you can add
>>>> attributes into the .ifd file.  this is useful for rendering many frames
>>>> using existing farm scripts.  (ie, not having to manage run time
>>>>         
>>> arguments
>>>       
>>>> like -u).  to quote andrew:
>>>>
>>>> You can enable UV baking by adding the "UV Object" and "UV Attribute"
>>>> parameters to the mantra output driver, and setting a valid path for the
>>>> UV Object.
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