[Sidefx-houdini-list] auto rig scale

Louis Dunlevy ld at dneg.com
Mon Dec 3 11:40:30 EST 2007


it's changes stuff in dops though so I would stick to 1 unit = 1 metre 
unless you relish unnecessary anguish :-)

Simon Barrick wrote:
> Well all the defaults, such as they are, for everything except perhaps
> dops seem to work with the assumption that everything is roughly around
> the scale of 1. E.g shadow bias (this may have changed in H9) So making
> things larger usually menas tweaking lots of values that otherwise you
> don't need to touch. The down side to this is that making everything of
> scale 1 doesn't give you much room for variation in size. If things get
> too small sops start behaving weirdly so working at a size of 1 isn't
> ideal. 
> In the end perhaps you just need to be aware that there is no perfect
> size to work at and deal with the issues as they come up...
>
>
> -----Original Message-----
> From: sidefx-houdini-list-bounces at sidefx.com
> [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of James
> Rutherford
> Sent: 03 December 2007 16:17
> To: sidefx-houdini-list at sidefx.com
> Subject: Re: [Sidefx-houdini-list] auto rig scale
>
>
> I know it's a bit silly since a houdini unit can be anything you want
> but what do people generally use....somebody once told me that you want
> to keep everything quite small in your scene since it renders
> faster...but that could be one of those urban myths... obviously, if I
> build everything to 1 houdini unit = 1 cm, then I'm animating values in
> the 100's or 1000's and then I have to scale up things like icon scales
> with my lights and camera... I'm just wondering if there is some sort of
> best scale for Houdini that works best. Jim
>
> ________________________________________
> From: sidefx-houdini-list-bounces at sidefx.com
> [sidefx-houdini-list-bounces at sidefx.com] On Behalf Of James Rutherford
> [JRutherford at stclaircollege.ca]
> Sent: Sunday, December 02, 2007 7:39 PM
> To: sidefx-houdini-list at sidefx.com
> Subject: Re: [Sidefx-houdini-list] auto rig scale
>
> thanks Graham....
> you can't scale it down smaller than 2 units which was 2 metres with my
> setup....but it's no bother because I'll make it 1 houdini to 1 cm since
> I like working with a bigger models anyway....dops won't give me a
> problem later if it's set to centimetres?? Jim
>
>
>
> ________________________________________
> From: sidefx-houdini-list-bounces at sidefx.com
> [sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Graham Thompson
> [gthompson at sidefx.com]
> Sent: Sunday, December 02, 2007 7:28 PM
> To: sidefx-houdini-list at sidefx.com
> Subject: Re: [Sidefx-houdini-list] auto rig scale
>
> The auto rig should have no problems scaling.  You are also correct in
> that it was built on 1 unit equals one centimeter.  If you are having
> problems with scaling, let me know because it's supposed to be fine when
> adjusting the Character Scale parameter.
>
> James Rutherford wrote:
>   
>> Hey Folks
>> I was building a character which is 1/2 metre high and I was using the
>>     
>
>   
>> houdini units = 1 metre scaling because I figure I'll have some Dops 
>> in the scene.....anyways, if I use the auto rig, then you can't scale 
>> it down that small....so I'm wondering if I should build everything 
>> bigger.....like perhaps 1 houdini unit = 1 cm .  Then I could change 
>> the houdini/dops units to reflect the bigger size....
>>
>> I guess you are expected to build characters at 1 unit = 1 cm since 
>> the auto rig is almost 200 units high???
>>
>> Jim
>> _______________________________________________
>> Sidefx-houdini-list mailing list Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
>>     
>
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