[Sidefx-houdini-list] volume&isooffset

zoran arizanovic zoran.arizanovic at gmail.com
Wed Aug 29 12:57:05 EDT 2007


thanks Andrew
I fixed it with tweaking both scale of mesh and divisions
but anyway it looks better softer and lumpier otherwise you dont get that it
is smoke...
regards
z

On 8/29/07, Andrew D Lyons <tstexture at gmail.com> wrote:
>
> I would have thought detail was a product of voxel resolution -
> divisions. Detail is often problematic for this kind of thing. You can
> start off with something super high resolution, or just try and
> animate it quickly in such a way that people don't get a chance to see
> the lack of detail. If you have to have high detail in one hero area
> you might want to isolate that area and handle it separately.
>
> Cheers
>
> On 29/08/2007, zoran arizanovic <zoran.arizanovic at gmail.com> wrote:
> > Hi
> > I want to fill my character mesh with gas like that torus in help files.
> > I fill it ok but even upon increasing divisions and iso divisions in
> > isooffset I cant get smaller details out like fingers
> > Which parameters are the most crucial for getting as close to original
> mesh
> > as possible?
> > If I uncheck build volume than mesh generated with isooffset looks
> > ok-detailed enough
> > just when I build volume I loose detail
> >
> >
> > --
> > Zoran Arizanovic
> > http://arizanovic.blogspot.com/
> > _______________________________________________
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> >
>
>
> --
> =======================================
> Andrew D Lyons | Digital Artist | http://www.tstex.com
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-- 
Zoran Arizanovic
http://arizanovic.blogspot.com/



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