[Sidefx-houdini-list] music to geo

Andrew D Lyons tstexture at gmail.com
Fri Aug 24 12:39:00 EDT 2007

CHOPs comes with band pass. low pass and high pass filters. You will
need to take artistic license with representations in the model
obviously, but these CHOPs should help you isolate the part of the
signal that will drive the animation. Various envelope, trigger and
filter CHOPs should help build a channel that you can use to amp up a
pre-contrived animation on your model.

Good luck!


On 24/08/07, Jed Schwartz <jed at jedschwartz.com> wrote:
> I'm working on a shot that illustrates the inner workings of the
> cochlea (hearing)-
> I'm trying to figure out the best way to drive frequency waves  along
> the surface of a long narrow plane via a sound track through chops-
> The higher frequencies (notes) need to stay to the left side of the
> plane and lower notes need to show up on the right with mid tones in
> between--
> I thought I remembered seeing an example file of something like this
> some years back- can't seem to find it-  Any thoughts or links to
> examples would be appreciated!
> Thanks,
> Jed-
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Andrew D Lyons | Digital Artist | http://www.tstex.com

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