[Sidefx-houdini-list] Houdini and Gaming/Interactivity (was: Houdini Mental Ray)

brian goodwin brian.r.goodwin at gmail.com
Mon Aug 20 16:58:34 EDT 2007


Hey Mark

how things ?
it was really cool to meet up in san diego,

I know we briefly spoke about me trying to do some tests and documentation
to integrate massive and houdini, are you still interested in at some point
following up on this ?

Brian
Blackginger
South africa


On 8/3/07, Mark Elendt <mark at sidefx.com> wrote:
>
> On Thursday Aug 02 at 17:24, Darran Edmundson wrote:
> >
> > On this topic of Houdini and gaming, it would be absolutely wonderful if
> > GLSL shaders could be displayed in the viewport.  I'm not talking about
> > the utopia of having VOPs generate GLSL output ... just (and I use the
> > word 'just' with reckless abandon) being able to real-time preview with
> > external shader code.  Max and Xsi support this, either natively or via
> > plug-ins.  I suspect this is a critical barrier to game developers using
> > Houdini in production.
> >
> > On a related note, with advanced shader support, houdini would make an
> > awesome interactive engine.  Last I looked, Derivative's Touch (yes, I'm
> > aware of the origins) (i) didn't support this, and (ii) lags modern
> > houdini significantly in terms of functionality.
> >
>
> I don't know how supported this is (if at all), but you could try:
>
>     hconfig -a | grep OGL_ENABLE_SHADERS
>
> Try:
>     setenv HOUDINI_OGL_ENABLE_SHADERS 1
>
> But, really, I don't even know what to expect.
>
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-- 
brian



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