[Sidefx-houdini-list] Passing Attributes To Point Instance

Robert Thomas shinyaryart.sidefx at gmail.com
Wed Aug 8 15:55:12 EDT 2007

Hey Jaideep,

I'm not sure how that would even work.  Isn't the whole idea behind
instancing that you only need to store one piece of geometry in memory and
then you can just use that geometry in different locations?

What you are talking about sound a lot more like copy stamping to me.  Is
there any reason why you don't just use that?


On 7/28/07, Jaideep Khadilkar <iamjaideep80 at yahoo.com> wrote:
>     HI......
> I have asked this problem before, but didn't get any answer. I hope it
> gets noticed this time tough...
> U can find my previous post here..
> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=6114&highlight=&sid=7d6852239e21c041457991d236e35d0a
> I have some points and a geometry to instance on to the points.
> Using point attributes, I can choose different geometries for instancing.
> By varying the normals of points I can rotate the final instanced objects.
> By changing the pscale attribute of points, I can scale the Instances
> randomely.
> I can also change shaders for each instance.
> But I want to have more control. If I add an attribute XYZ to my points,
> and
> suppose assign them some random value, I want to refer to this value in my
> instanced Geometry and change my geometry.(scale, rotate, extrude amount
> , switch number, etc ) how can i do that. I know that can be done using
> Mantra Procedural "Hscript Instance" and using otl option.
> But what If I want to use Renderman. How can I get the Instance Number
> inside m Instance Geometry????
> Waiting for ur answer.
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