[Sidefx-houdini-list] Houdini and Gaming/Interactivity (was: Houdini Mental Ray)
Mark Elendt
mark at sidefx.com
Thu Aug 2 19:54:07 EDT 2007
On Thursday Aug 02 at 17:24, Darran Edmundson wrote:
>
> On this topic of Houdini and gaming, it would be absolutely wonderful if
> GLSL shaders could be displayed in the viewport. I'm not talking about
> the utopia of having VOPs generate GLSL output ... just (and I use the
> word 'just' with reckless abandon) being able to real-time preview with
> external shader code. Max and Xsi support this, either natively or via
> plug-ins. I suspect this is a critical barrier to game developers using
> Houdini in production.
>
> On a related note, with advanced shader support, houdini would make an
> awesome interactive engine. Last I looked, Derivative's Touch (yes, I'm
> aware of the origins) (i) didn't support this, and (ii) lags modern
> houdini significantly in terms of functionality.
>
I don't know how supported this is (if at all), but you could try:
hconfig -a | grep OGL_ENABLE_SHADERS
Try:
setenv HOUDINI_OGL_ENABLE_SHADERS 1
But, really, I don't even know what to expect.
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