[Sidefx-houdini-list] Houdini and Gaming/Interactivity (was: Houdini Mental Ray)

Mark Elendt mark at sidefx.com
Thu Aug 2 19:54:07 EDT 2007


On Thursday Aug 02 at 17:24, Darran Edmundson wrote:
> 
> On this topic of Houdini and gaming, it would be absolutely wonderful if 
> GLSL shaders could be displayed in the viewport.  I'm not talking about 
> the utopia of having VOPs generate GLSL output ... just (and I use the 
> word 'just' with reckless abandon) being able to real-time preview with 
> external shader code.  Max and Xsi support this, either natively or via 
> plug-ins.  I suspect this is a critical barrier to game developers using 
> Houdini in production.
> 
> On a related note, with advanced shader support, houdini would make an 
> awesome interactive engine.  Last I looked, Derivative's Touch (yes, I'm 
> aware of the origins) (i) didn't support this, and (ii) lags modern 
> houdini significantly in terms of functionality.
> 

I don't know how supported this is (if at all), but you could try:

    hconfig -a | grep OGL_ENABLE_SHADERS

Try:
    setenv HOUDINI_OGL_ENABLE_SHADERS 1

But, really, I don't even know what to expect.




More information about the Sidefx-houdini-list mailing list