[Sidefx-houdini-list] pop preroll issues anyone?

Jerry Corda-Stanley jerry at intelligentcreatures.com
Fri Apr 27 12:24:02 EDT 2007


Maybe if you had the pre-roll as part of the sim starting at frame 1, and
then read in the .bgeos with a negative offset. Just a thought.

> It's a popnetwork feeding into a rop output driver and caching .bgeo
> files.
> Thanks
> Luca
> 
> Andrew D Lyons wrote:
> > By "caching" are you talking about the cache sop? I'm guessing that
> if
> > you are doing run ups you are talking about particles though....
> >
> > On 27/04/07, Luca Zappala <luca at cinesite.co.uk> wrote:
> >>  Hello,
> >>
> >> I was wondering if anybody has ever had an issue with high preroll
> 
> >> settings.
> >> When I try values higher than 20 some cache frames have a mismatch
> >> between points and vertices (points 13577 vertices 13575).
> >> I can reproduce the error everytime I set the preroll to 30 frame
> 113
> >> has this issue. When I set the preroll to 20 the cache is fine.
> >> This is causing major rendering errors when using velocities arrays
> etc.
> >> We're using houdini master 8.2.13
> >>
> >> thanks
> >> Luca
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> >
> >
> 
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