[Sidefx-houdini-list] copy along normals
rob-p at moving-picture.com
Tue Apr 10 13:49:30 EDT 2007
* what exactly do you mean by "some areas that are slanted"?
* how are you generating the hairs?
You should be able to copy-stamp a Z translation which matches the hair
length. Where you will run into trouble is in concave areas with high
curvature, where the hairs will interpenetrate and the tips of some
hairs will be inside the "volume" of other hairs. If this is the problem
you're seeing and hoping to avoid, shifting the pollen further along the
normal will not necessarily alleviate the issue.
> I had been messing with that before, and it does work for some of the
> bee's anatomy. However, in some areas that are slanted the pollen
> teeters so that you can't adjust it where some of the pollen isn't
> dipping into the hairs and moving out too far to not be touching the
> ends of the hairs. I thought that the answer might be copy stamping
> the pollen but I can't figure how to move them out exactly along the
> Rob Pieké wrote:
>> Try moving your pollen sphere along the Z axis before copying them to
>> the bee. That way the origin will be on the bee, and the spheres will
>> offset (with the Z axis matching the bee's normal).
>>> I have a model of a bee that has hairs copied to it. The hairs stand
>>> out alog the normals. I also copied small pollen spheres to the bee.
>>> I want to move each pollen outward along the normals so that they will
>>> be at the ends of the hairs. I've tried several approaches but the
>>> pollen doesn't move outward in the direction of the hairs they just
>>> shift in each demension. Any ideas on how to get them to move out
>>> the body in the exact direction of the normals (hairs).
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