[Sidefx-houdini-list] Creating a Metaball "Cast"

Peter Bowmar pbowmar at gmail.com
Thu Apr 5 12:41:20 EDT 2007

Make sure the Bias is at one, otherwise it doesn't work right. No idea
why that's not the default (amongst about 1,000,000 other wacky
defaults in Houdini :)


Peter B

On 05/04/07, Darran Edmundson <darran at edmstudio.com> wrote:
> CraigLeeHoffman at aol.com wrote:
> > Not sure if anyone replied to this, but add a Measure SOP and set it  to
> > "Area" and then add your Scatter SOP and set it to use the "Area"  attribute.
> > This Scatters based on Primitive area and will disperser your  points better.
> Doesn't the "scatter based on primitive area" toggle in the Scatter SOP
> do exactly this?  (I'm guessing that it hasn't always been there and
> "Measure" + "Scatter" has become part of your muscle-memory workflow,
> right? ;-)
> Cheers,
> Darran
> --
> Darran Edmundson [darran at edmstudio.com]
> Interactive visualization for museums and industry
> http://www.edmstudio.com
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