[Sidefx-houdini-list] recursive P modification in VOPs
edward at sidefx.com
Wed Apr 4 12:24:05 EDT 2007
In SOPs at least, you can just loop through your neighbours using the
Neighbor* VOPs and average their values.
On Wed, April 4, 2007 11:51, Andrew D Lyons said:
> Has anyone explored recursion in vex/vops?
> Say for instance you were averaging P with your Neighbour's P attrs to
> get a smoothing/relaxing effect? (Yes I know the smooth sop does
> What are the tricks if any?
> Andrew D Lyons | Digital Artist | http://www.tstex.com
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