[Sidefx-houdini-list] recursive P modification in VOPs

Edward Lam edward at sidefx.com
Wed Apr 4 12:24:05 EDT 2007


In SOPs at least, you can just loop through your neighbours using the
Neighbor* VOPs and average their values.

-Edward

On Wed, April 4, 2007 11:51, Andrew D Lyons said:
> Hi,
>
> Has anyone explored recursion in vex/vops?
>
> Say for instance you were averaging P with your Neighbour's P attrs to
> get a smoothing/relaxing effect? (Yes I know the smooth sop does
> that.)
>
> What are the tricks if any?
>
> Thanks!
>
> Cheers
>
> --
> =======================================
> Andrew D Lyons | Digital Artist | http://www.tstex.com
> =======================================
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