[Sidefx-houdini-list] recursive P modification in VOPs
Andrew D Lyons
tstexture at gmail.com
Wed Apr 4 11:51:50 EDT 2007
Has anyone explored recursion in vex/vops?
Say for instance you were averaging P with your Neighbour's P attrs to
get a smoothing/relaxing effect? (Yes I know the smooth sop does
What are the tricks if any?
Andrew D Lyons | Digital Artist | http://www.tstex.com
More information about the Sidefx-houdini-list