[Sidefx-houdini-list] recursive P modification in VOPs

Andrew D Lyons tstexture at gmail.com
Wed Apr 4 11:51:50 EDT 2007


Hi,

Has anyone explored recursion in vex/vops?

Say for instance you were averaging P with your Neighbour's P attrs to
get a smoothing/relaxing effect? (Yes I know the smooth sop does
that.)

What are the tricks if any?

Thanks!

Cheers

-- 
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Andrew D Lyons | Digital Artist | http://www.tstex.com
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