[Sidefx-houdini-list] problem with Merge SOP
probbins at sympatico.ca
Wed Apr 4 08:49:10 EDT 2007
Rather than merging surfaces, how about using a paste sop and defining
the region where you want the label parametrically. Then trim the base
surface so you avoid the problem of intersecting surfaces.
On Tue, 2007-03-04 at 22:36 -0700, Christopher Spears wrote:
> I'm trying to model a beer bottle for a class. I have
> two texture maps (the labels) and a brown glass
> shader. I have been trying to figure out a way to
> combine all three.
> An artist at work suggested I create a "sticker", a
> piece of geometry that exists on the outside of the
> bottle, for the labels. I created a sticker and used
> the Merge SOP to combine it with the bottle's
> geometry. However, the Merge SOP gave me a yellow
> flag: "A mis-match of attributes on the inputs was
> detected. Some attribute values may not be initialized
> to expected values."
> When I rendered the bottle with fast_mantra, I noticed
> the label was reversed. If the text of the label was
> facing towards me in the viewport, then the back of
> the label would render. When I viewed the text of the
> rendered label, the text was reversed.
> Any thoughts on what might be causing this?
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> -David Bowie
> "Who dares wins"
> -British military motto
> "I generally know what I'm doing."
> -Buster Keaton
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