[Sidefx-houdini-list] Color a surface through particles' collision

Pete Wallace pies4peter at hotmail.com
Thu Oct 26 04:50:45 EDT 2006


Having used attribute transfer, You could use CHOPS to then clamp the the 
point colours
to positive values (presuming it was black in the first place) - by using 
the Lag CHOP and clamping the slope?
   I think that's what I used for foorprints in the past...




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----Original Message Follows----
From: Stefano Tabacco <stefano.tabacco at tin.it>
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Subject: [Sidefx-houdini-list] Color a surface through particles' collision
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Hi all ,
i'd like to create small colored dots on a surface where particles collide. 
Can you guys give me some advice ?
I'm thinking about using the attribute transfer functions.
Thank you very much,
STefano

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