[Sidefx-houdini-list] Houdini skills in Resume?

rafal baq8 at op.pl
Wed Oct 18 03:53:27 EDT 2006


uupppss sorry, it should be personal message, heehehe


rafal wrote:
> Hi Craig,
>
> Do You work at EA LA ? I ask because I finished my demo reel and wanna 
> find job. Can I send reel to you? It's on DVD, ntsc version.
>
> greetz
>
>
> r|m
>
>
>
> CraigLeeHoffman at aol.com wrote:
>> I agree that Houdini isn't very hard to learn compared to all the 
>> nested menus/options and hotkeys and scripting needed to learn to 
>> become proficient with Maya, but we are fighting against a prejudice 
>> that many folks in the industry have had from when they last checked 
>> Houdini out around Houdini 2.5.  I currently work with some former 
>> Animators from CORE who are now back working in Maya and they ALL 
>> said they prefer Houdini.
>>
>> That being said, there are far more jobs for Maya users.  Why?  Maya 
>> sold itself well by getting it in colleges and lowering the price and 
>> getting a lot of training material out there several years ago.  They 
>> convinced everyone that it was the best 3D package out there and they 
>> tend to support (or are supported by vendors for) many new standards 
>> for model/animation format exchange or things like real time 
>> rendering whereas Houdini tends to stick it out on their own.  Maya 
>> arguably was best for character work for a while, but Houdini has 
>> grown and passed it by in my opinion and is a far more well rounded 
>> package- much better suited for a whole production pipeline.
>>
>> But Houdini is so expensive that many houses won't even look at it 
>> (even if it does save time and money by doing things more efficiently 
>> and not needing to hire programming TA's for all your MEL tools).   
>> And most management doesn't understand these issues enough to get 
>> past the Status Quo that keeps Maya on top.
>>
>> Having it on your resume will help if you are trying to break into 
>> the Effects world at the better houses that use it, but if you are 
>> trying to break into games or character animation you will probably 
>> run into people who have never heard of Houdini before.  When people 
>> ask me what Houdini is I just reply "It is like Maya on steroids with 
>> Shake and Renderman rolled in".
>>
>> With Houdini on your reel (if it is quality stuff) you have a much 
>> better chance at getting an entry level slot at a high end studio 
>> like DD, R&H, Sony, CORE, etc.  If you just have Maya FX on your 
>> reel, you are more likely to have to stand in a huge line of people 
>> just like you and have to compete for slots at lesser studios.  Of 
>> course it really depends on the reel, but high end studios with 
>> Houdini slots open find those positions hard to fill and with decent 
>> Houdini skills you might be able to get in the door without a lot of 
>> experience, which usually isn't the case at most high end places.
>>
>> After "The Wild" comes out from CORE and the new Houdini book starts 
>> getting seen and all the former CORE animators flood back into the 
>> other houses and say how great Houdini is, I think we will see more 
>> people using it, but there is still a long way to go.
>> Also, look at the Houdini job board and pay attention to jobs posted 
>> on this list or the Side Effects forums- a lot of Houdini jobs are 
>> filled through this networking than on sites like HighEnd3D.
>>
>> -Craig Hoffman
>>
>> In a message dated 1/16/2006 8:13:56 AM Eastern Standard Time, 
>> baq8 at op.pl writes:
>>
>>
>>  
>>> Subj:[Sidefx-houdini-list] Houdini skills in Resume? Date:1/16/2006 
>>> 8:13:56 AM Eastern Standard Time
>>> From:baq8 at op.pl
>>> Reply-to:sidefx-houdini-list at sidefx.com
>>> To:sidefx-houdini-list at sidefx.com
>>> Sent from the Internet
>>>
>>>
>>> Hi people!
>>>
>>>     There were some post about job, so maybe U are just little tired 
>>> of it but I'll just try to ask...
>>>
>>>     Just finished all my FX for reel and now I'm in the rendering 
>>> process of these, so it can takes two or three months to finish. I 
>>> must mention all these r made in Maya. During this time my Maya app 
>>> will be busy so I can do something else like developing more 
>>> advanced skills in Houdini.
>>>
>>>     I just wanna ask experienced users what you think about Houdini 
>>> in resume and people who look for job in this industry? When I look 
>>> at sites like highEnd3D or creativeHeads I see very often companies 
>>> look for peoplea who know both maya+mel. Houdini jobs are very 
>>> rare(yesterday I just saw Houdini job post on highEnd3d by DD). I've 
>>> heard from one that: "if U know Houdini U will get job very quick" 
>>> but it rather sound like marketing slogan.
>>>
>>>     I see that it's not hard to learn it. Many said that learning 
>>> curve is steep. I don't understand, it's much more easier than Maya. 
>>> So I think there are many Houdini users who posses beginner level 
>>> knowledge of this app. What employers would like to see, what 
>>> Houdini skills? I don't think anybody will get job just becouse he 
>>> know software.
>>>
>>>     I've also read some story from one guy on odForce that he has a 
>>> Maya only reel and very little Houdini experience but decided to 
>>> sent it to one company and ... he get this job beocuse he mention in 
>>> resume about Houdini.
>>>
>>>
>>>
>>>
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>>>
>>>     
>>
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