[Sidefx-houdini-list] realtime houdini. ?

Peter Robbinson probbins at corefa.com
Sat Oct 14 21:30:53 EDT 2006


Except for the Massive-like AI and video input, the answer is pretty
much yes.

If your friend is looking at real-time video processing then he should
look at Touchdesigner.

www.derivativeinc.com


PEterR

On Sat, 2006-14-10 at 10:48 +0200, luc froehlicher wrote:
> hi everyone
> 
> I have a friend setting up a mocap studio and he asked me a few 
> questions regarding RealTime animation capabilities in Houdini.
> I thought I pass the questions here trying to have a more objective answer.
> thanks for the comments ...
> 
> cheers
> luc
> 
> 
> /We are interested in finding out which are its true REAL TIME 
> capabilities (as opposed to mere off-line tools)./
> /
> /
> /1) Does it has RT device input drivers for:/
> / - optical mocap/
> / - magnetic trackers/
> / - gloves (specially CyberGlove)/
> / - mocon/
> /
> /
> /2) Does it has any mapping/retargetting tools in RT?/
> /
> /
> /3) Does it has any Full IK Skeleton solvers like MotionBuilder that can 
> work in RT?/
> /
> /
> /4) Does it has any AI or IK character tools based on Sims or DynSims 
> like Endorphin or Massive?/
> /
> /
> /5) Is it possible to animate cameras in RT using a device input?/
> /
> /
> /6) Does it have a camera switcher for RT?/
> /
> /
> /7) Can it handle RT streaming of video data?/
> /
> /
> /8) Does it have any synching and/or keying tools that work in RT?/
> / - Genlock (synch)/
> / - Time Stamp/
> / - Frame Lock/
> / - Keyer/Layerer/
> /
> /
> /9) Do you know up to how many polys and layers it can render in true RT?/
> /
> 
> /
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