[Sidefx-houdini-list] Re: The future of DOPs? ;)

paul paul at realisestudio.com
Mon Oct 9 13:32:46 EDT 2006


it would be interesting to see if the GPU can be harnessed within DOPs at all.  
the games industry is investing pretty heavily in simulations right now.  
would be great for us to reap some kind of divendend from all that effort...

On Friday 06 October 2006 23:02, zhang xiao wrote:
> good point, and I believe for vfx related sims, freedom
> of control is much more important than simlation accuracy,
> that makes difference between engineering and artistic creation.
> xiao
>
> On 10/6/06, Thomas Johnson <ntmatter at gmail.com> wrote:
> > On 10/6/06, Ashraf Ghoniem <ashraf at 3dm.org> wrote:
> > > or how about this..  Havoc is basically doing the level of simulation
> >
> > that
> >
> > > would give us HUGE headache but in real time.... I think we have a
> > > thing
> >
> > or
> >
> > > two as fx people to learn from game developers.
> >
> > Honestly, I'm slightly skeptical about this demo. It looks like most
> > of the geometry involved in these simulations consists of static
> > spheroids and cuboids, rather than totally generic animated meshes
> > that would typically be dealt with in a more practical simulation.
> >
> > In other words, they've been able to optimize absolutely everything in
> > the simulation. Minimalist collision geometry, lots of compiled-in
> > precalculated constants, system-dependent optimization flags, you name
> > it. It's still a very impressive piece of work, but I don't think it
> > will apply to any most kinds of physical simulations from outside the
> > game industry.
> >
> > - Thomas
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