[Sidefx-houdini-list] Re: The future of DOPs? ;)

zhang xiao zhangxiao6776 at gmail.com
Fri Oct 6 18:02:54 EDT 2006

good point, and I believe for vfx related sims, freedom
of control is much more important than simlation accuracy,
that makes difference between engineering and artistic creation.

On 10/6/06, Thomas Johnson <ntmatter at gmail.com> wrote:
> On 10/6/06, Ashraf Ghoniem <ashraf at 3dm.org> wrote:
> > or how about this..  Havoc is basically doing the level of simulation
> that
> > would give us HUGE headache but in real time.... I think we have a thing
> or
> > two as fx people to learn from game developers.
> Honestly, I'm slightly skeptical about this demo. It looks like most
> of the geometry involved in these simulations consists of static
> spheroids and cuboids, rather than totally generic animated meshes
> that would typically be dealt with in a more practical simulation.
> In other words, they've been able to optimize absolutely everything in
> the simulation. Minimalist collision geometry, lots of compiled-in
> precalculated constants, system-dependent optimization flags, you name
> it. It's still a very impressive piece of work, but I don't think it
> will apply to any most kinds of physical simulations from outside the
> game industry.
> - Thomas
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