[Sidefx-houdini-list] maya camera to houdini

g m thecouze at hotmail.com
Thu Oct 5 11:08:46 EDT 2006


Nop Justin, you are right, regarding ColladaMaya, is very MSVC/Win32 
oriented, some work needs to be done, but not impossible for Monkey 
programmers. I guess the ones who managed to make it work for Linux want to 
keep the recipe secret ;-)
Gerome.


From: Justin Martin <justin at dneg.com>
Reply-To: sidefx-houdini-list at sidefx.com
To: sidefx-houdini-list at sidefx.com
Subject: Re: [Sidefx-houdini-list] maya camera to houdini
Date: Thu, 05 Oct 2006 15:01:13 +0100

Andrew D Lyons wrote:
>
>On a a similar note - has anyone looked at Collada with Maya yet? Is
>there a scriptable interface?
>

I've had a quick look recently and the main problem is getting Collada out 
of Maya on Linux.

My understanding is ... Maya needs ColladaMaya.  You need to get the source 
and compile the plugin for Linux.  From what I've seen so far, this isn't 
trivial.  Needs a bit of work to get it into shape.  No makefile, it 
actually comes as a Microsoft VisualStudio project.  Too weird for me I'm 
afraid.

I looked at it for moving camera's from Maya to Houdini and quickly put it 
into the "too hard" basket.  Using simple scripts again for now.

Someone correct me if I'm wrong with all this.




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