[Sidefx-houdini-list] maya camera to houdini

Alex Stephan Alex.Stephan at thomson.net
Wed Oct 4 10:02:34 EDT 2006


Does anybody have a backup of liason? 

wayback machine didnt store the .zip file

I wouldnt mind updating it and packaging it into an otl and posting it
on odforce.

thanks

alex

On Tue, 2006-10-03 at 21:42 -0700, Jeffery Beeland wrote:
> Liaison is mine, but I'll be honest to say that it's rickety at best.  
> It was mostly a proof of concept that I did on the side while I was in 
> school.  It did handle complex camera animation, however.  The most 
> important aspect of that is to make sure you're working with world space 
> coords..  If I remember right, the query mode of the "xform" command can 
> be used for that.  It seems like I was using getAttr() (I think?) at one 
> point, but that's only going to give you the channel values for the 
> object queried, which will not account for any complex parenting.
> 
> I always meant to go back and rewrite it in a proper fashion, but you 
> know how that goes. :)
> 
> --Jeff
> 
> 
> 
> Andrew D Lyons wrote:
> 
> > Thanks Ricardo,
> >
> > I've seen these, but they don't handle complex camera animation. ie.
> > Camera parented to character limb when character constrained to
> > another object. Someone just gave me some mel pointers for getting
> > that out of the Maya camera shape node. I've already modified
> > chandump.mel to write out houdini .clip files - so I should be good to
> > go now.
> >
> > In any case - does anyone agree that it would be good to get the files
> > from those defunct webpages back online at odforce or somewhere if
> > someone has a copy locally?
> >
> > Cheers
> >
> >
> > On 02/10/06, Ricardo S. Fuentealba <ricardof at gmail.com> wrote:
> >
> >> Hey Andrew,
> >>
> >> I think this link migth help you for what you're trying to do.
> >>
> >> http://forums.odforce.net/index.php?showtopic=3868
> >>
> >> On 10/2/06, Andrew D Lyons <tstexture at gmail.com> wrote:
> >> > A search online shows that some of the resources for dumping out maya
> >> > cameras to Houdini are gone:
> >> >
> >> > http://www.thebeeland.net/liaison/
> >> > http://cade.scope.edu/courseware/notes/houdini/integrate.html
> >> >
> >> > I am looking for something that dumps out this maya camera info:
> >> > * animation derived from maya camera geometry - to permit camera
> >> > animation involving multi-node hierarchies, constraints etc.
> >> > * lens and other optical settings.
> >> >
> >> > Anyone seen something like that around?
> >> >
> >> > Cheers
> >> >
> >> > --
> >> > =======================================
> >> > Andrew D Lyons | Digital Artist | http://www.tstex.com
> >> > =======================================
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> >> >
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> >
> 
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