[Sidefx-houdini-list] shaders, takes and .bgeos

Peter Bowmar pbowmar at gmail.com
Wed Nov 29 13:20:29 EST 2006


Hi Phil,
    I don't understand... it seems to work either way. If you use
Indirect, then the Primitive Attrbute just points to the Switch SHOP,
and what shader gets dumped out to the IFD is controlled by that.
Otherwise, it puts the correct opdef: in for me.

Cheers,

Peter B

On 23/11/06, Phil Spicer <PSpicer at bournemouth.ac.uk> wrote:
> Hi,
>
> Is there any way to get a Switch SHOP working with a Shader SOP set to
> not Use Indirect References (so it uses the opdef command to create the
> shader)?
>
> The reason for asking is that I am setting up render passes using Takes
> and would like to reference in the geometry at OBJ Level using the
> Render From File option.
>
> I guess one solution might be to have a separate .bgeo file for each
> pass and switch them over using Takes. I was just wondering however if
> there was a more dynamic alternative where a .bgeo file could still
> respond a Takes based input rather than generating a single locked
> shader as an internal command.
>
> Any help with this enquiry would be warmly welcome.
>
> Regards,
>
> Phil.
>
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