[Sidefx-houdini-list] UV transfer

zoran arizanovic zoran.arizanovic at gmail.com
Wed Nov 29 12:34:47 EST 2006


yes that is what I had in mind I will try it later tonight
thanks
z

On 11/29/06, Simon Barrick <simon at primalpictures.com> wrote:
>
> Try this
>
> Stick you uv values into the normal attribute using a point sop, then
> ray your surface onto it using minimum ditance and turn on "point
> intersection normal"
> Then swap the normals and uvs back.
>
> -----Original Message-----
> From: sidefx-houdini-list-bounces at sidefx.com
> [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of zoran
> arizanovic
> Sent: 29 November 2006 17:27
> To: sidefx-houdini-list at sidefx.com
> Subject: [Sidefx-houdini-list] UV transfer
>
>
> Hi
> has anyone tried to transfer uvs from mesh A to B if they are 90-95% the
> same topology? I have big troubles with this in maya so I thought H
> might do it better? thanks
>
> --
>
> Zoran Arizanovic
> http://arizanovic.blogspot.com/
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-- 
Zoran Arizanovic
http://arizanovic.blogspot.com/



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